Youth Projects
The programme is built around the development of 4 modules, where each module addresses the core competencies of school leadership.
Module 1. Culture and Leadership – We will find out why it helps to become an informal leader, with a vision and a partnership culture.
Module 2. Agile management of school projects – The only thing that is certain in today’s world is change. Change and responding to it is one of the most relevant topics of our time. How do we manage complex projects in schools when we often don’t know what lies ahead?
Module 3. Psychological resistance – We will learn how to work with stress, what causes it and how it could become our partner and not our master.
Module 4. Feedback – We will discover that feedback is a real gift that can clean up the air and “change the oil” in our congregation.
- Tools for young people (13-18 years of age) to participate in urban planning and at the same time to be educated about climate change.
- Feedback coming from young citizens to urban planners during the process of planning.
- Interactive digital tools for youth and educators focused on the environmental education of youth in combination with active involvement in urban planning.
Its aim is to generate, equip and support the development of new digital projects with a positive impact by young people. These projects may fall into different areas: culture, environment, solidarity, media, etc. Thus, the project promotes and facilitates the development of new initiatives led by young people in the digital field, which is currently little invested in by young people. It specifically aims to develop initiatives with a positive impact.